Tactical Grid Background
Choke Point Board Game Cover Art
Official BGG ID: 462153Est. Release: 2027
Crowdfunding 2027Platform: Gamefound

CHOKE POINT

The Ultimate Strategic Board Game Experience

Teams of tanks battle it out in a head-to-head clash of skill, card tactics, and territorial control.

PLAYERS
2–4 Players
Head-to-head or 2v2 tactical teams
PLAYTIME
20–60 Minutes
Deep strategy in a focused timeframe
AGE
Age 14+
Designed for tactical & strategy board gamers
GAMEPLAY DESIGN & OVERVIEW

TACTICAL COMMAND & HEXAGONAL WARFARE

In Choke Point, two opposing forces clash across contested battlefields in a desperate struggle for territorial supremacy. You command a battalion of powerful units—from agile Light Tanks to impenetrable Heavy Division Armor. Played over three intense rounds of team-vs-team tactical combat, players move units, fire broadsides, and play event cards to complete secret and public objectives before enemy forces breach the choke points.

3 Tactical Rounds

Match play divided into strategic escalation rounds with shifting objectives.

Private & Public Directives

Complete shared battlefield points while advancing secret mission cards.

Alternate Win Conditions

Dominate through victory point control or achieve complete enemy armored annihilation.

Choke Point Battlefield Map Grid
GRID TACTICS & CHOKE POINTSPROTOTYPE MAP PREVIEW

THE ARMORED DIVISIONS

Tanks in Choke Point come in three core varieties, each possessing tailored tactical roles, move speeds, firing ranges, and abilities.

Light TanksFlanking & Recon
Movement:High Mobility (3-4 Hexes)
Firepower:Rapid Cannon (2 Damage)
SPECIAL ABILITYAgile Maneuver: Disengage without taking opportunity fire.
CHOKE POINT UNIT DATACARD
Medium TanksFrontline Assault
Movement:Balanced (2 Hexes)
Firepower:75mm Main Gun (4 Damage)
SPECIAL ABILITYSuppressive Barrage: Force target to discard 1 tactical card.
CHOKE POINT UNIT DATACARD
Heavy TanksArea Control & Anchor
Movement:Fortress Speed (1 Hex)
Firepower:120mm Devastator (7 Damage)
SPECIAL ABILITYSloped Armor: Reduce incoming damage from frontal attacks by 2.
CHOKE POINT UNIT DATACARD

KEY GAME MECHANICS

Classified under strategic card play, closed drafting, and tactical dice combat on BoardGameGeek.

Card Play Conflict Resolution
Closed Tactical Drafting
Critical Hits & Armor Deflection
Dice Rolling & Positional Modifiers
Hidden Victory Points & Public Directives

GAME CREDITS

Game Designers: James Ealey, Wade Grant, Joseph Huie
Publisher: FishBox Studios

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